THO Game Calls Forums
The Art of Handcrafting Custom Game Calls => Handcrafting Custom Predator Calls => Topic started by: HuntnCarve on July 31, 2016, 11:20:09 AM
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Here's a look at a Black walnut howler I put together with some cut offs I had laying around. Decided I had room to carve a coyote on it. So here's the progression:
(http://i3.photobucket.com/albums/y95/HuntnCarve/August%202016/Roughing%20In%201A_zpsuxlqmm3f.jpg) (http://s3.photobucket.com/user/HuntnCarve/media/August%202016/Roughing%20In%201A_zpsuxlqmm3f.jpg.html)
(http://i3.photobucket.com/albums/y95/HuntnCarve/August%202016/Roughing%20In%201B_zps8alifbg9.jpg) (http://s3.photobucket.com/user/HuntnCarve/media/August%202016/Roughing%20In%201B_zps8alifbg9.jpg.html)
(http://i3.photobucket.com/albums/y95/HuntnCarve/August%202016/Roughing%20In%201C_zpsgowkumdk.jpg) (http://s3.photobucket.com/user/HuntnCarve/media/August%202016/Roughing%20In%201C_zpsgowkumdk.jpg.html)
(http://i3.photobucket.com/albums/y95/HuntnCarve/August%202016/Start%20of%20Paint%201A_zpsbm6fref6.jpg) (http://s3.photobucket.com/user/HuntnCarve/media/August%202016/Start%20of%20Paint%201A_zpsbm6fref6.jpg.html)
(http://i3.photobucket.com/albums/y95/HuntnCarve/August%202016/Finished%20Call%201C_zps4lplz7bo.jpg) (http://s3.photobucket.com/user/HuntnCarve/media/August%202016/Finished%20Call%201C_zps4lplz7bo.jpg.html)
(http://i3.photobucket.com/albums/y95/HuntnCarve/August%202016/Finished%20Call%201D_zps6kgt6rpf.jpg) (http://s3.photobucket.com/user/HuntnCarve/media/August%202016/Finished%20Call%201D_zps6kgt6rpf.jpg.html)
Thanks for looking!
HuntnCarve
Dave
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Beautiful as always.
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Wow!!! Love seeing work laid out like this!
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Very clean! Love the progression pics.
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Excellent as usual.
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I have come back to look at this one several times. Beautiful, Dave! I especially like the 3rd picture. It really shows that you don't have to remove a lot of material to define the animal (notice the shoulder and neck). :bigup:
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Thats cool to see the progression like that. Excellent job!!
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Great work. Thanks for taking the time on the progression shots. That really helps me visualize.
Lon